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AI Insights · Timothy · October 2021

Top Platformer Games in Italy Q3 2021: Performance Insights

Explore the performance of the top 5 platformer games on a unified platform in Italy during Q3 2021, including trends in downloads, revenue, and active users.

Top Platformer Games in Italy Q3 2021: Performance Insights

In the third quarter of 2021, the platformer games category saw significant activity in Italy. Here’s a detailed look at the performance of the top 5 platformer games based on data from Sensor Tower.

Subway Surfers from Sybo Games ApS experienced fluctuating weekly revenue, starting at around $1.3K in late June and peaking at approximately $2.4K in mid-August before dropping to about $1K by the end of September. Weekly downloads were consistently high, peaking at around 40K in early August but declining to approximately 28K by the end of September. Weekly active users showed a steady decline from over 893K in late June to around 770K by the end of September.

Rodeo Stampede: Sky Zoo Safari from Featherweight Games Pty Limited saw its weekly revenue peak at about $1.7K in early August, before experiencing a gradual decline to around $559 by the end of the quarter. Weekly downloads followed a similar trend, starting at approximately 3.2K in late June, peaking at around 7.7K in early August, and dropping to about 1.3K by the end of September. Weekly active users also showed a downward trend, starting at around 47.9K and ending the quarter at approximately 36.9K.

Crash Bandicoot: On the Run! from King had a relatively stable performance in terms of weekly revenue, fluctuating between $607 and $1.3K throughout the quarter. Weekly downloads saw mid-quarter growth, peaking at around 13.4K in mid-August before stabilizing at around 8.8K by the end of September. The game’s weekly active users decreased steadily from about 115K in late June to around 58K by the end of September.

Super Mario Run by Nintendo Co., Ltd. maintained a relatively stable weekly revenue, ranging between $630 and $1.2K throughout the quarter. Weekly downloads saw a significant increase, peaking at around 10.6K in mid-August before settling at approximately 10.2K by the end of September. The game’s weekly active users remained stable, fluctuating around 60K to 65K throughout the quarter.

Stumble Guys from Scopely, Inc. showed impressive growth in weekly revenue, starting at around $515 in late June and reaching approximately $1.8K by the end of September. Weekly downloads also showed a significant upward trend, starting at around 11.5K in late June and reaching approximately 22.5K by the end of September. Weekly active users increased steadily from about 92.4K in late June to around 114K by the end of September.

These insights, based on data from Sensor Tower, highlight the dynamic performance of platformer games in Italy during Q3 2021. For more detailed insights and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021